

How likely is it that it works per Option 3, given that? Versus how likely is it that the module writer was just confusing it with 3e or earlier's version of the spell? If anybody who knows the spell can just open a portal from one permanent teleportation circle to another whose sigil sequence she knows, "she slips through her permanent teleportation circle" suddenly works perfectly fine within the rules of the game, rather than being a module writer not understanding them. Option 3 actually seems implied by Tomb of Annihilation. But does this mean that somebody else could cast teleportation circle using the non-permanent one you scribed to bypass the material component? Presumably, you can't just open a teleportation circle back to it (even if you know the sigil sequence) because the spell says it has to go to a permanent one, but I could see a DM generously ruling otherwise. The chalk is consumed it doesn't say the circle goes away. It's not a permanent circle, but it's also still there. Option 2 seems the most reasonable, to me, but opens up questions about the one that's been laid down as part of casting a temporary version of this spell. Anybody who knows the spell and/or some destination sigil sequences can cause a permanent teleportation circle to open onto another permanent teleportation circle.It can be used by a caster to cast teleportation circle to link to another permanent teleportation circle (whose sigil sequence the caster knows) without spending the material components (because the circle already exists rather than needing to be re-inscribed).This is how I'd thought it worked until now.It actually doesn't do anything except serve as a destination for non-permanent teleportation circles created by single castings of the spell.Now, I can interpret a permanent teleportation circle in one of three ways: It links to a destination circle that is explicitly a "permanent teleportation circle." You need not use the circle to teleport when you cast the spell in this way." "You can create a permanent teleportation circle by casting this spell in the same location every day for one year. Any creature that enters the portal instantly appears within 5 feet of the destination circle or in the nearest unoccupied space if that space is occupied."


"A shimmering portal opens within the circle you drew and remains open until the end of your next turn. "As you cast the spell, you draw a 10-foot-diameter circle on the ground inscribed with sigils that link your location to a permanent teleportation circle of your choice whose sigil sequence you know." The relevant portions are its duration (1 round), its material component cost (rare chalks and inks infused with precious gems worth 50gp, which the spell consumes), and the following: Leaving aside that she hasn't been there for a year to establish a permanent one, I have commented in the past that she still needs to cast it, because all the permanent ones do is serve as destination points for temporary ones.īut I was rereading the spell today.

For instance, it says in Tomb of Annihilation that a particular NPC will "slip through her permanent teleportation circle" if she's threatened. Teleportation circle is a spell that I have in the past accused module writers of confusing for how older versions of it worked, from earlier editions.
